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For balance purposes, the USA will start WTS:CW with only slightly more Resource Points (RPs) than the other teams, but dominates the initial influence rankings in many zones of the globe (which gives the highest influence team access to unique privilege cards). I think its a good point in time to drop the players – there is still a lot of scope for creative moves in the great game of geopolitics.Ī note on game balance – in the early 1960s the USA had almost 40% of global GDP, and its government budget was over double that of the USSR (the CIA tended to significantly overestimate USSR economic and military strength) and perhaps ten times what the UK or France had. By 1962 the old Empires of Europe have largely given way to newly independent nations, but France and the UK are still global powers with bases around the world. Its a time when the USA is a global hegemon, but the USSR is still seen as a credible challenger, not yet undermined by corruption and stagnation.
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a lot of period movies can be referenced, including a range of classic flying saucer and alien invasion movies, and the Dr Strangelove movie to capture the absurdity of mutually assured destruction.
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its an interesting period of history, lots of chrome for the UN and Science games, plus colour for the Special Action cards.Playing around and tinkering with new game concepts and the mechanics to play them is how we come up with cool new games to play.Ĭhoosing the Cold War as a major thematic element of our game does require us to make a few necessary changes to make the game fit with the history, and some minor changes to help evoke the history of the period in the game. There is very little that is new under the sun. In gaming, everyone builds on what has come before. Computer games, however, tend to be black box technology that is harder to understand and hack. If you can play these games, then you understand them well enough to tweak them to your preferences.
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One of the great things about manual games, like board games, tabletop roleplaying games and megagames, is that the mechanics are transparent to players.
I can think of three reasons (1) because we can, (2) because we want to, and (3) because we need to. Why hack WTS instead of just running the original game? This post explores the reasons for the changes we are making to the original WTS game in order to best fit the Cold War element. If you are interested in playing you can register here. The game will be run at Wellycon on 2 June 2018. For its first Megagame, the Wellington Megagame Collective is adapting Jim Wallman’s Watch the Skies (WTS) game to a Cold War setting (WTS:CW).